National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Gender aspect of playing video games
Fousek Krobová, Tereza ; Reifová, Irena (advisor) ; Fárová, Nina (referee) ; Černohorská, Vanda (referee)
This dissertation deals with various gender aspects of playing computer games. It describes how gender stereotypes are connected with the level of production, content, and with the players themselves. In this sense, it shows that games are still created mainly by homogeneous male teams, in order to attract male players, they contain mainly male characters, while the female ones are created to be attractive to these ideal male players. However, the primary goal of this dissertation is to describe the different ways and intensities of the relationship with the avatar, the playable character in the game. The analytical part consists of two illustrative case studies, one concerning female heterosexual players, the other male heterosexual players. The basic premise is the fact that the player "plays gender" - that is, performs it similarly to social reality. However, this performance is not just a reconstruction and confirmation of hypothetically stable gender identities, but on the contrary their deconstruction ("playing with gender"). In this sense, the work pays particular attention to situations where the player and the avatar have different genders and the heterosexual player, therefore, identifies with the avatar but also objectifies him/her. This dissertation aims to emphasize the uniqueness of...
Game of women. Transformation of main women figures and their social roles in popular TV series Game of Thrones. Qualitative analysis of seasons 1 to 7.
Hloucalova Maslova, Ksenia ; Vochocová, Lenka (advisor) ; Fousek Krobová, Tereza (referee)
The thesis represents image of female characters and their development in the popular TV series Game of Thrones. Based on qualitative analysis in this thesis it is being examined how visual image, personal characteristics and interaction within society are presented and developed on example of several female characters in these TV series. Seven women were observed in all already aired episodes of seasons 1 to 7. As a strategy of qualitative analysis grounded theory method was chosen, which helped to produce generalized categories and sub-categories of phenomena which characters have in common. In further chapters of this thesis interpretation of categories could be found with illustrations from analyzed episodes. Other important part of this thesis is the chapter, in which trends in characters' transformation and development in frames of mentioned categories are being identified.
Microtransactions and their influence over the design of digital games
Urazajeva, Regina ; Fousek Krobová, Tereza (advisor) ; Švelch, Jaroslav (referee)
This master's thesis describes the use of microtransactions in video games and their influence over the game design, player experience, and virtual goods presentation. The goal was to compare the titles that use different monetization methods (paid and free to play games) and different types of microtransactions (functional and cosmetic), and to identify which parts of those games could be influenced by microtransactions and how. The research focuses on five titles - The Witcher 3: Wild Hunt, Assassin's Creed: Odyssey, Anthem, Warframe a Path of Exile. The first part of the thesis summarises the historical evolution of monetization models used in video games and defines the terms microtransaction, micropayment, virtual goods, or loot box. It also contains a typology of microtransactions, describes their implementation methods, and possible consequences tied to their use. The second part focuses on the analysis of the chosen five games. The research used the following methods - analysis of my own gameplay and mutual comparison of each game. Each game was examined over the course of ten hours, in sessions about 45-60 minutes long - the gameplay was accompanied by video recordings of the gameplay, screenshots, and a journal that contained detailed information about each gaming session. The research...
Differences in the perception of female characters in various media versions of The Witcher
Štosová, Tereza ; Fousek Krobová, Tereza (advisor) ; Švelch, Jaroslav (referee)
The subject of this diploma thesis is the perception of female characters in various media adaptations of The Witcher from the perspective of audiences that show signs of fan affiliation. The research focuses on the two most recent adaptations, i.e. the third game The Witcher: Wild Hunt and the serie The Witcher on the Netflix platform. The research took the form of in-depth interviews with a total of nine participants and focused on the role, characteristics, relationships and motivations of female characters in order to find out how respondents perceive these areas in adaptations. The first part of the diploma thesis deals with the theoretical basis related to popular culture, audiences, game and film studies and gender in media. It also presents the world of The Witcher, the selected characters and the critique of adaptations. The next section of the thesis deals with the research methodology. The grounded theory was used as a method of work and multiple levels of coding and categorization were conducted. These categories are then presented in the empirical part of the thesis together with a demonstration of the respondents' statements followed by data interpretation and discussion. The main findings include that female characters play an important role in both adaptations from the audience's...
Oriana Fallaci and islam
Golasovská, Kateřina ; Osvaldová, Barbora (advisor) ; Fousek Krobová, Tereza (referee)
The thesis characterizes Oriana Fallaci's position towards Islam, Islamic culture and its society. The theoretical part consist of her biography and definitions of basic terms on this subject. The practical part pays attention to the research, where few selected passages from her work define her views and opinions. The practical part also briefly describes the context in which the Czech media wrote about Fallaci. Research has revealed that Fallaci is not a critic of the Islam but rather an advocate for values, like a democracy, freedom, critical thinking, and women's equality, that Islam often suppresses. Fallaci has been quoted in Czech media, however, her views and ideas were presented only on the surface, while the text translation contains many errors and conceptual mistakes.

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