National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Video Capture and Compression on Embedded Devices
Dušek, Oto ; Chlubna, Tomáš (referee) ; Bařina, David (advisor)
Industrial cameras are often used in conjunction with the application of machine learning. However, these cameras produce large bitrate and it needs to be reduced when processing video further away from the camera. This thesis tries to solve the problem by design of system suitable for grabbing video from industrial cameras, its compression and distribution to machine learning application. The thesis describes technologies applicable to the development of the multimedia application. For example frameworks FFmpeg and GStreamer were used implementation of the system.
Game Demo in Unity
Kocián, Kryštof ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of this bachelor's thesis is to design and implement a game containing procedurally generated content in Unity. Inside you can find a summary of information about videogames, selected methods of procedural generation and a description of the design and implementation process of the game itself.
Procedural Generation of Terrain in Unity
Vymer, Dennis ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an aplication that can generate a landscape based on user input. The work includes generation of an elevation map and water areas, the application of textures, vegetation placement and the simulation of erosion. Emphasis is placed on the user interface when creatin an elevation map, as the elevation map affects all subsequent steps.
Procedural Generation in Unity
Goš, Pavel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
Graphics Intro 64kB Using OpenGL
Hanko, Zdenko ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis describes the process of making graphical intro, where the executable file on the output is within 64kB. For it's creation an OpenGL is used together with various methods designated for similar problems. The result is a graphical scene, which shows a village surrounded by walls and towers. The final demo is not larger than 64kB.
3D Demo for Holographic Display
Kulda, Lukáš ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The result of this thesis is a 3D demo for holographic display visualizing satellite data on Earth surface. The Earth Engine API from Google was used to obtain visualized data. The 3D model scene and user interface were created using the Unity development environment and displayed on the Looking Glass holographic display to bring the scene into space.
Data Visualization Blender Add-On
Doležal, Zdeněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
With growing interest in visualisation techniques, possibility to extend existing 3D computer graphics software by visualisation tools arises. Thesis deals with theory of data visualisation in general, selection of suitable visualisations, design, creation and publication of an data visualisation add-on for the open-source software Blender. Thanks to this work Blender is extended using its Python API by an interface used for data loading and commonly used charts generation. The published implementation was evaluated by user survey and it is available open-source.
Procedural City
Dolejška, Daniel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement configurable tool (program), which will be able to build a model of a city. The program uses OpenGL library and principles of procedural generation for model creation. The generation process itself has a number of customizable variables, which have direct impact on the visuals of the models, their complexity and size. Created models can be exported and further modified in almost any 3D graphics software.
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.
Rigid Body Simulation
Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This thesis deals with rigid body physics simulation in real time. It describes basic methods for collision detection between convex polyhedra, solving collisions and simulation of rigid body dynamics used in game development. Work also describes design and implementation of rigid body simulator written in C++ using OpenGL for rendering.

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