Original title: Procedurální generování obsahu počítačových her s použitím otevřených dat
Translated title: Procedural Content Generation for Video Games using Open Data
Authors: Tuncel, Merve ; Gemrot, Jakub (advisor) ; Kratochvíl, Miroslav (referee)
Document type: Master’s theses
Year: 2019
Language: eng
Abstract: Games get boring when they start repeating themselves and do not offer players new content. Procedural content generation (PCG) is increasingly used to generate this content. PCG-based game design decreases the need to have a human designer or a writer to generate the content. Algorithmic creation of game content can augment the creativity of human designers and this makes it possible small so-called indie teams to create the content for their game without the big resources. In this work, the field of PCG is introduced. Application of PCG is shown through a mobile game implementation. The implementation details of the mobile game Rush Hour will be presented that makes use of Foursquare, Twitter and Mapbox APIs, which eases the content creation using open data as the input of PCG.
Keywords: endless-runner games; open data; procedural content generation; video games; hry typu nekonečný běh; open data; počítačové hry; procedurální generování obsahu

Institution: Charles University Faculties (theses) (web)
Document availability information: Available in the Charles University Digital Repository.
Original record: http://hdl.handle.net/20.500.11956/109086

Permalink: http://www.nusl.cz/ntk/nusl-405382


The record appears in these collections:
Universities and colleges > Public universities > Charles University > Charles University Faculties (theses)
Academic theses (ETDs) > Master’s theses
 Record created 2019-10-19, last modified 2022-03-04


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