Original title: Kosterní animace pro GPUengine
Translated title: Skeletal Animation for GPUengine
Authors: Minařík, Antonín ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
Document type: Master’s theses
Year: 2019
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: animation; animation space; assimp; dual quaternion skinning; GPUEngine; inverse kinematics; keyframing; linear blend skinning; multi-weight enveloping; OGRE; OpenSceneGraph; skeletal animation; skinning; vertex blending; animace; animation space; assimp; dual quaternion skinning; GPUEngine; inverzní kinematika; keyframing; kosterní animace; linear blend skinning; multi-weight enveloping; OGRE; OpenSceneGraph; skinning; vertex blending

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/180614

Permalink: http://www.nusl.cz/ntk/nusl-403812


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2019-10-19, last modified 2022-09-04


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